The world of Loop Hero seems to have a complicated relationship with vampires. The extra few HP per day are great when your resources are still low. Mountain tiles are great for arranging around empty space and attaching meadows to. Meadows “bloom” when placed next to other tiles. This gives you a huge HP bump every turn at the cost of harpies. If you make a 3×3 group of rocks or mountains, you’ll create a mountain peak. Check these tips out that can take you through the whole game.Įarly on, you want to take any help with HP you can get. And hey, you can chose between three classes, and that changes your goals too. There are also ways you can get disparate cards to work together less directly. Loop Hero is big on interactions, meaning cards you place can be transformed or modified when placed next to other specific cards. Meanwhile, the cemeteries and groves produce “soul” enemies which activate the crypt. Rivers double the effect of anything they touch, so loading up thickets and rivers gives you enough attack speed to murder everything. Oblivion is there in case you need to blow up some goblins! If you’re worried though, you can incorporate road lanterns.īlood groves increase the loot you can earn as well. Spiders and wolves are the most fragile enemies, so you can manage them easier in groups. The goal here is minimizing risk and still giving yourself chances to get loot. Ditch the fluff and you’ll make sure you get the cards you need. Regardless of where you are in Loop Hero, you want to try shrinking your deck as much as possible. You want to aim for a certain balance between getting yourself the resources you want and overwhelming yourself.Īs you head to the later game, you’re going to drop the stuff you were using for building and risk management, and load up on rivers, forests, rocks and special cards. In the start, once you start getting some unlocks in there are cards that will stick out more than others, and cards that seem all but useless. Then in the late game, you’re looking for damage, speed and HP. Therefore, in the early game you’ll be poking around and experimenting, but you’re also going for defensive, slower-paced resource grinding. That’s because as you build more of your base up and unlock new cards, your game necessarily becomes more aggressive. The further in you get, the more Loop Hero fundamentally changes. Related: Loop Hero Tips & Tricks For Getting Started Early Game vs Late Game That’s how stuff like this generally works – there’s a lot of freedom in Loop Hero and all kinds of viable strategies.īut the principles below are foundational, meaning at a base level these tips will help you dive into the game at a high level. There are always alternatives, different takes and even things I could have just missed. Loop Hero Strategies: Cards, Classes and Coaching for the Best Builds If you want some insight into what you should be doing to make optimal builds and really kick ass, take a look at this guide. We’ve already pointed out some beginners’ tips thanks to our pal Jesse, but I’m taking it a step further here. Even the ambiguous storytelling is fascinating to read as you make your way through each chapter. The fact you can carefully consider your moves without pressure (like in tower defense) lowers the barrier of entry a lot. There’s something so satisfying about setting up your loop and watching your strategies play out. Loop Hero is proving to be a game everyone wants to check out, and for good reason.
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